Brandon has been working as a professional 3D artist for the past 9 years and has a wide range of design and Illustration skills, plus experience with all stages of art asset production. His main area of expertise is in 3D content creation for plastics manufacturing. Recently he has been employed with Warcradle Studios, a tabletop game producer, where he functions primarily as the 3D Technical Director and Lead Digital Sculptor.
-Conceptualization and 3d sculpting of characters, creatures, and vehicles for a 35mm table top war games.
-Training and mentoring of junior artists
-Studio Project Management
-Project Management pipeline optimization
-Development of interdepartmental communications and strategies
-Troubleshoot and develop new production pipeline strategies
-Script and develop new tools in Zbrush, Blender, And Geomagic Freeform
-Unreal Engine pipeline integration
-Realtime rendering for video production (Unreal Engine)
-Software acquisition, integration, and training
Conceptualization and 3d sculpting of characters, creatures, and vehicles for a 35mm table top war game.
-Responsible for the production of 3D characters, vehicles, terrain, and creatures for use in a 35 mm tabletop game environment.
-Mentor Junior artists
Familiar with every stage of model production for Table top games
Asset creation in Zbrush